Texturing the Dekilios Monster

In Mudbox, the model was up to level 6. It had a lot of detail and looked exactly how I wanted it to look. It now had a lot of faces and so I needed to make a displacement map to transfer the model back over to Maya. When exporting the displacement map, it kept hanging on either 79% or 98%. I tried exporting it many times, but each time it got stuck. I looked it up, and some people said it could be the version of Mudbox. I uninstalled 2023 and installed 2020. However, when I tried exporting the map, it got stuck again. I then began removing programs I didn't use to free up some space on my computer. That also did not work. I then deleted layers off of my model to see if there was a mesh issue. This also didn't change anything. I then decided to lower the image size. I was able to export the lower quality map. In Maya, after plugging all of the textures in, it turned out better than I thought it would.