Rendered
Progress

Texturing Yobi was a lot of fun. I really enjoy using Mudbox. I feel like it is an easy program to use and you can get a lot of work done very quickly. It was really satisfying watching a grey, texture less model, turn into something that looks realistic and characterful. I used a wide range of textures and colours. I didn’t want to just paint him brown. I wanted his skin to look life-like and have a lot of depth to it. It was also important that his skin looked leathery and thick, as that is a distinctive feature of a Tutoan. For things like bumps and scratches I used a displacement map. This allowed me to work with a very high amount of faces in Mudbox and then when it was time to move it over to Maya, the map with the details can be applied to the basic mesh. This lets you get the same level of detail with a low poly mesh.
Comments
Post a Comment