Yobi Remodel For Texturing
My previous Yobi model was used for my Pre-Viz animation. I tried texturing this model in Mudbox however I noticed that the topology was very messy and I was running into a lot of problems. Instead of attempting to texture on a poorly made model, I went back into Maya and remodelled him using the Quad draw tool.
This model looks much cleaner and is therefore easier to work with. I was also able to experiment more with this model since the topology was easier to move around.
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