Animation and Rendering Updates
So far, I have animated six of my scenes. Four of these are scenes show The Wonder flying, the last of them, shows it landing on Dekilios. There is a big difference between the animation I am doing now and my most recent Pre-Viz. The ship now moves realistically and fluently. The ship also has a lot more movement, it often tilts and turns as it flies. I have also concentrated on making the ship look like it has some weight. When it turns, it has to tilt itself in a direction. It doesn't just dart around like it did before.
I have also improved the camera angles and camera movement. They are less disorientating and smoother.
The other two scenes, are the static shots of Dekilios. These haven't changed much since Pre-Viz.
The rendering process was quite a long and boring job. At first, I wanted to render on the computers at uni. When I went in, I imported one of my scenes over to a uni computer and realised that my textures hadn’t transferred over. This meant I needed to go through my files and organise them into source images. This would have been quite a lengthy process and so I decided not to waste time and render on my laptop at home instead. This turned out to be a great decision since my laptop could render quickly anyway. However, this also meant that I had to render over night. I set alarms through the night. When the alarm went off, I got up, put the rendered photos into Premier Pro and then set up another render and went back to sleep.
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